Patchworld is a modular creative sandbox where you can build interactive environments, games, and audio engines using a system of Blocks. This page serves as a central hub for all patching-related documentation.
Everything you need to know to start building in Patchworld.
- Blocks: The core units of Patchworld. Prefabs with logic and interactive parts.
- Library: Browse and spawn blocks, devices, and community assets.
- Connections: Connect blocks using Jolts (events), Streams (audio), and Tags (references).
- Inspector: Fine-tune block settings, colors, and behavior.
- Groups & Devices: Bundle blocks together into reusable, sharable modules.
- Play vs Edit Mode: Switch between building and experiencing your world.
- Console Commands: Advanced tools for debugging and automation.
Create complex synthesizers and soundscapes.
- Audio Filters: Shape your sound with EQs, filters, and effects.
- Samples: Record, play, and manipulate audio samples.
Connect the user and the outside world to your patch.
Build moving parts and physical simulations.
- Physics: Gravity, collisions, and physical forces.
- Joint System: Link blocks with hinges, springs, and fixed joints.
Manage state and create dynamic behaviors. Useful for making games.