This category contains 27 blocks.
- Block Get Look - Outputs the angle (in degrees) between the origin block's right, up and forward axes and the dire...
- Block Get Rotation - Outputs the X, Y and Z Euler angles (in degrees) of the connected "Target" block. Connect an opti...
- Center Of Mass - Override the physical center of mass of the group it is placed in. Use to balance vehicles, chang...
- Fan - Pushes physical objects forward when they pass through the wind area in front of the fan.
- Field - Apply a continuous (or pulsed) force to all physical blocks inside its resizable box, or globally...
- Follow - Makes the connected "Followers" track a moving "Target" block. Factor controls how strongly they ...
- Get Distance - Outputs the distance (in meters) between two blocks. Connect blocks to both Tag inputs; if either...
- Get Position - Outputs the X, Y and Z position of the connected "Target" block. By default the position is local...
- Gravity - Tweaks the global gravity of the world. Drag the handle to change gravity direction and strength....
- Joint - Connect two physical parts together and control / constrain their rotation. Useful to build robot...
- Make Hittable - Detect collisions on connected blocks. Outputs the impact velocity and tag references to both col...
- Make Physical - Make connected blocks physical: they can collide, be thrown, fall under gravity and react to forc...
- Make Physical Extra - Extra runtime controls for physical blocks: kill velocity/rotation, freeze, reset to edit positio...
- Marble Random Gate -
- Marble Slide - A slide that will guide marbles with realistic physics.
- Marble Spawner - Spawns physical marbles when triggered. Initial velocity is controllable and the spawner's colour...
- Marble Tube - A tube with a funnel that will catch and guide marbles.
- Meter - Outputs the block's own X/Y/Z position as jolts. Two modes: 'Ignore rotation' on = absolute world...
- Piston - Attach two blocks together with a linear constraint and control the distance between them. Useful...
- Rail - Attach other blocks to it using click and drag. Changing its input value translates them along a ...
- Rotor - Attach other blocks to it using click and drag. Changing its input value rotates them.
- Set Look At - Rotates the connected "Subjects" blocks to face the "Targets" blocks. Speed sets how fast they tu...
- Set Position - Sets the position of the "Target" block(s) using X, Y and Z values. Connect an optional "Origin" ...
- Set Rotation - Sets the rotation of the "Target" block(s) using X, Y and Z Euler angles (in degrees). Connect an...
- Speedometer - Continuously emits the block's speed and acceleration. Use inside a group to make shakers and oth...
- Thruster - Apply a directional force to the physical group it is attached to. Power is set via the jolt inpu...
- Wing - Gives basic aerodynamics to a physical group: the more the wing is tilted relative to its motion ...