Category: 🎨 Visual
![]()
Adds a colored light source to the scene, with HSV (Hue/Saturation/Value) inputs. Use the radial menu to switch between point and spotlight, and to tweak quality and spotlight angle.
A patchable light source. Modulate the Hue, Saturation, and Value streams to create reactive lighting (e.g. drive Value with an audio envelope for a beat-reactive bulb). Use the radial menu to change the light Quality (Default/Pixel) and toggle between Point and Spot modes; spotlight angle is editable in the radial menu and can be modulated via jolt input.
| Name | Type | Description |
|---|---|---|
| Hue | Stream Input | Light hue (0 to 1) — controls the color around the color wheel (red, green, blue, etc.). |
| Saturation | Stream Input | Light saturation (0 to 1) — 0 is white/grey, 1 is fully saturated color. |
| Value | Stream Input | Light brightness/intensity (0 to 1) — 0 is dark, 1 is fully lit. |
| Name | Type | Description |
|---|---|---|
| Hide Inputs | checkbox | Hides the bulb's physical body (and HSV input arms) so only the cast light remains visible. |