Category: ⚙️ System
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Outputs collision events from marbles hitting your real-room furniture in Mixed Reality (walls, floor, ceiling, windows, doors, desks). Tune the bounciness per surface group with the three dials.
Requires Mixed Reality / scene understanding to be active so Patchworld knows where your physical walls/floor/ceiling and furniture are. For each marble collision the block emits the hit position (X/Y), velocity, and which surface category was hit. Walls, windows, doors and desks also emit an index so you can tell which specific wall or piece of furniture was struck.
| Name | Type | Description |
|---|---|---|
| Hit X | Jolt Output | Horizontal position (in local space) of the marble's impact point on the surface. |
| Hit Y | Jolt Output | Vertical position (in local space) of the marble's impact point on the surface. |
| Velocity | Jolt Output | Magnitude of the marble's relative velocity at the moment of impact. Useful as a 'hit force' value for sound or visual feedback. |
| Is floor | Jolt Output | Fires 1 when a marble hits the floor. |
| Is ceiling | Jolt Output | Fires 1 when a marble hits the ceiling. |
| Wall index | Jolt Output | Index of the wall face the marble just hit (each wall in the room has a different index). |
| Window index | Jolt Output | Index of the window frame the marble just hit. |
| Door index | Jolt Output | Index of the door frame the marble just hit. |
| Desk index | Jolt Output | Index of the desk the marble just hit. |
| Other side | Jolt Output | Fires when a marble hits any furniture category not covered by the dedicated outputs above. |
| Other index | Jolt Output | Index of the 'other' furniture item the marble just hit. |
| Name | Type | Description |
|---|---|---|
| Grab area | Sub Part | Grab here to move the block around. |
| Floor/ceiling bounciness | Dial | How bouncy the floor and ceiling are for marbles hitting them. 0 = absorbs everything, 1 = bouncy. |
| Walls/windows/doors bounciness | Dial | How bouncy the walls, windows and door frames are for marbles hitting them. |
| Desks/others bounciness | Dial | How bouncy desks and other furniture are for marbles hitting them. |