Open the main menu (aka hub), choose "create tab", select "Blocks", a prompt will show up, select to open the beta features.
The blocks will be now availabe. Beta mode is not the same as beta builds.
A: The recommended method is to use the PatchXR Web Portal: https://portal.patchxr.io/.
via the "Upload" menu. Check this
A: This is a known issue, often caused by a crash or a local data corruption. The most effective solution is to reinstall the Patchworld app. Your worlds are saved to the cloud, so they should reappear after you reinstall and log in. Another method that has worked for users is to connect the Quest to a PC, use SideQuest, and go to Apps -> PatchXR -> Settings -> Clear App Data
.
A: Patchworld supports this primarily through OSC over your local Wi-Fi network.
PatchWorld OSC Bridge
Max for Live device. Your PC/Mac running Ableton and your Quest headset must be on the same local network. The device in Ableton will scan for your headset's IP address to establish a connection.msg in
and msg out
blocks for custom OSC messaging with software like TouchOSC or Pure Data. You will need to use execute
blocks to set the remote_ip
and ports (port_in
, port_out
) correctly.see: external-connections
A: There is no direct "Export Audio" feature. There a few methods, choose whats best for your flow:
Field Recorder
device. You will need to route the audio stream from your instruments into the recorder's input.When recording to bubbles, your audio will be saved as an Asset and will be available in your library.
You can then download in from your library on the web portal
A: This is a known limitation, partly due to the Quest's native audio drivers.
bubble maker
device has some built-in compensation to work better with loopers.A: Use the radial menu. Point at the object you want to delete and press and hold the A button (right controller) or X button (left controller). A radial menu will appear. Move your controller to highlight the "Remove" option and then select either "Cut" (to place it on your clipboard) or "Delete" (to remove it permanently).
A:
Beta mode is a mode in the app.
Beta builds are pre-released versions of the app. beta
A: These are the two fundamental signal types in Patchworld.
stoe
block, which samples the stream's value at a regular rate.A: You can save a group of blocks as a "Device."
A: Aligning objects can be tricky, but there are tools to help.
Ruler
block is the primary tool for alignment. You can spawn it from the library, lock it in place, and use it as a grid to snap your objects to.Landmark
block inside the group before you save it as a device. The Landmark's position and orientation will define the new anchor point for the entire group, making it much easier to align.set_position
block to move an object to exact coordinates.A: Yes, multiplayer is a core feature.
A: There are two main ways to do this:
Wireless In Jolt
block and, in its Inspector menu, set the channel name to exactly onload
. This block will automatically fire a single jolt whenever the world is loaded, which you can use to trigger music, animations, or set initial states.Anchor
block. In its Inspector menu, you can check an option for it to trigger automatically on load. This is primarily used to set the player's starting position and orientation when they enter the world.A: These two modes are essential for creating and experiencing worlds.
A: Yes, there is a PCVR version of Patchworld available on Viveport, and the team provides beta PC builds. However, the primary development focus is on the standalone Quest platform. As a result, support for non-Quest controllers (like the Index Knuckles) has been inconsistent and is a known issue. The PCVR version may be less stable and is best used for high-performance tasks like video recording.
A: Yes. There is a world called Avatar Studio (or similar) accessible from the hub where you can customize your appearance. Patchworld supports importing your Ready Player Me avatar for a personalized look, or you can switch back to the default wireframe-style avatars. You can also attach any object or mesh to your avatar's head or hands to create unique headwear or accessories.