Category: 🔗 Connectors
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Sends a jolt to every matching 'Receive Jolt' (wireless_in_jolt) block in the world without needing a wire. Pair sender and receiver by giving both the same channel name.
Useful for wiring large patches without long wires, or for sending jolts between separated groups/devices. Each wireless channel needs a unique name. Channel ID can be used to subdivide a name into multiple sub-channels (0 sends to all). The 'Send Data' inspector setting restricts where the jolt is delivered (world-wide, current group only, or a selected list of groups).
| Name | Type | Description |
|---|---|---|
| Input | Jolt Input | Jolt to send wirelessly. The value is forwarded to every matching 'Receive Jolt' block on the same channel. |
| Connection name | Text Input | Name of the wireless channel. Must match the name typed on the corresponding 'Receive Jolt' (wireless_in_jolt) block. |
| Channel ID | Jolt Input with Dial | Optional sub-channel. Receivers with the same Channel ID get the jolt. Set to 0 to send on all channels sharing the connection name. |
| Name | Type | Description |
|---|---|---|
| Send Data | dropdown | Restricts which receivers get the jolt. 'Across World' = all matching receivers anywhere. 'Only in group' = receivers inside the same parent group/device. 'To Selected Groups' = exposes a Tag input to pick specific groups/devices to target. |
| Broadcast Multiplayer | checkbox | When enabled, sent jolts are synced across multiplayer so remote players see the same event. |
| Edit text from outside | checkbox | Allows the player to interact with the text input even when the block is inside a group/device. |