Category: 🔗 Connectors
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Receives an OSC message at the specified address and emits its value as a jolt. Lets external apps (DAWs, controllers, scripts) drive your patch over the network.
Listens for OSC messages sent to the address typed in the text input (e.g. /my_address). When a matching message arrives, the value is emitted on the jolt output. Use the inspector to set how many additional jolt outputs to spawn for messages carrying multiple arguments.
| Name | Type | Description |
|---|---|---|
| Address | Text Input | OSC address to listen on (e.g. /my_address). Must match the address used by the sender. |
| Name | Type | Description |
|---|---|---|
| Output | Jolt Output | Emits a jolt carrying the value received from the OSC message. Additional outputs are added when 'Number of arguments' is increased in the inspector. |
| Name | Type | Description |
|---|---|---|
| Broadcast jolt | checkbox | When enabled, the received jolt is also broadcast across multiplayer so remote players see the same event. |
| Number of arguments | integer | Number of jolt outputs (1-8). Use this when the incoming OSC message carries multiple values: each argument is emitted on its own output. |
| Edit text from outside | checkbox | Allows the player to interact with the text input even when the block is inside a group/device. |