Category: ⚙️ System
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Fetch a value (text or number) from the server, can collect value from your other worlds. (usage: display the best score, save player progress in worlds)
Tip: you can add prefix to restrict to a player, getting the player's name or ID using the "Players" & "Get Name" block, and use it to name your var "PlayerID/HasVisitedMyWorld" = 1. So you can know if a player visited your world from any other world.
Key: Name your variable here, will identify your value on the server.
Text Output: Connect a "Text" block here to visualize the result.
Fetch: Attempt to fetch the value post online.
Fetched Value: If the Key is found on the server, this will output its value.
On Fail: If the value does not exist, this will be trigger with a value of 0.