Category: 🧠 Logic
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Routes an incoming jolt to either of two outputs based on probability. With probability set closer to 0 the jolt is more likely to go through output A, while if set closer to 1 it's more likely to go through output B.
Useful for randomized branching in patches: probabilistic event routing, weighted choices, or stochastic gameplay logic.
| Name | Type | Description |
|---|---|---|
| Probability | Stream Input | Probability distribution value. |
| Input | Jolt Input | Receives jolt value which will be passed to either of the outputs. |
| Name | Type | Description |
|---|---|---|
| Output A | Jolt Output | Emits the received jolt when probability rolls below the threshold (more likely when probability is closer to 0). |
| Output B | Jolt Output | Emits the received jolt when probability rolls above the threshold (more likely when probability is closer to 1). |